'It instantly felt like there was more of a connection to Dani's journey in the world, more of a connection to this epic story in Yara.' Among the chief reasons was that the team wanted players to be able to experience Dani as fully as possible. 'In cinematics, is something the team tried early on, and it felt surprisingly seamless,' Khavari told the site. In a recent interview with GameSpot, narrative director Navid Khavari told the site that there were a few different reasons that factored into the decision to offer a third-person option. Luckily, Ubisoft has confirmed that a third-person mode won't be limited to just a small portion of the game because the team wants to be able to fully explore the Dani experience without limitations.
Some fans wondered if that was an actual gameplay feature or something specific to just cutscenes. In our most recent look at Far Cry 6, Ubisoft showed a few instances where it looked like the player could shift from first-person to third-person regarding perspective.